New Episode Every Week.
‘Another world...
Another time...
...In the Age of Wonder.'
'I am joined on this episode of Interactive Artistry by Philip Mitchell - creator and host of Trial By Stone, the Dark Crystal Podcast - for the 'in-Aughra-l' episode of Make This Exist, an ongoing series dedicated to describing interactive experiences which should, by all rights, already exist.
On these MTE episodes (which also stands for 'My Thoughts Exactly', which I'm certain this will cross a few folk's minds as they listen to these projects being described/brainstormed on the show), we switch on our mind's eye projectors,
Settle into our cosy chairs,
And unfetteredly envision, wish for, get hyped about and describe as many features and details about the as-yet-unrealised project,
From story to mechanics to thematic/narrative/level design touchstones (which we call 'Skeleton structures' and 'Ingredients', to use a stew/casserole analogy).
In short, we spend an hour or two being as comprehensive or obsessive as possible, with ZERO claim to any of these ideas (how can you copyright a vast and universally held/shaped collective dream?), about what we'd like to see, and hopefully, in some cosmic way, help add to the energies that will eventually manifest the thing in real life. Enjoy!'
SKELETON STRUCTURE: The Witcher 3/Dragon Age
INGREDIENTS: Arkham Knight, Horizon Zero Dawn, Skyrim, Red Dead Redemption.
All rights reserved to the original content creators - this podcast is literally dedicated to celebrating and directing as many people as possible towards their art.
Interactive Artistry is dedicated to showcasing the work of creators who are on the absolute forefront of adding intellectual, psychological, emotional, philosophical, cultural and artistic richness, maturity, layers, dimensions and depth to the Interactive Medium, also known as games. As the only artform that, unlike films, tv and literature, which are passive experiences - games uniquely share life's own inherent interactivity. In this way they truly have the inherent potential of becoming the most powerfully moving, deeply immersive, emotionally resonant and spiritually transcendent creative medium of our time.
Composers: Akihiko Narita, Zhenlan Kang, Trevor Jones
Reach Phil & Trial By Stone at:
facebook.com/darkcrystalpodcast
instagram.com/darkcrystalpodcast
twitter.com/darkcrystalpod
Write to us at:
interactiveartistry@gmail.com
twitter.com/InteractArtist
instagram.com/interactiveartistry
interactiveartistry.tumblr.com
And support/help us grow at:
patreon.com/interactiveartistry
patron.podbean/interactiveartistry
OUR MISSION
Interactive Artistry is dedicated to showcasing the work of creators who are on the absolute forefront of adding intellectual, psychological, emotional, philosophical, cultural and artistic richness, maturity, layers, dimensions and depth to the Interactive Medium, also known as games.
Cory Barlog's God Of War - Evolving a testosterone-fuelled male power-fantasy into a story of fatherhood, forgiveness and trust.
Fumito Ueda's New Title - After the completion of his seminal 'Dappled Light Trilogy' (Ico, Shadow of the Colossus & The Last Guardian), the 'father of the Art Game' has begun developing what's next...
ThatGameCompany's Sky - a 'game about giving' that emboldens us to see past our differences and disparities and instead find light and connection between each other, rather than conflict. These and many more will be discussed, analysed and reported on weekly, and all news related to the expansion and growth of the medium overall will be covered as well.
We promote those who, wether consciously or not, are fulfilling this potential, and seek to galvanise discussion around these creators: Artists such as Naughty Dog's Neill Druckmann (The Last of Us), or Jenova Chen, the creator of Journey...or Hideo Kojima, creator of the non-combat focused Stealth genre.
The legitimisation of this medium as a powerhouse for creatively exploring and expressing the human condition on the most profound level possible is of paramount importance, and through Interactive Artistry, We aim to help guide this medium towards what we believe has been it's true destiny since the very beginning:
Being considered by both the wider world and from within the industry as, first and foremost, something far beyond and more worthwhile than mere pastime, or as an avenue for distraction, entertainment, recreation or competition - but to be universally regarded and celebrated as artform that, unlike films, tv and literature which are passive experiences, uniquely share life's own inherent interactivity.
In this way they truly have the inherent potential of becoming the most powerfully moving, deeply immersive, emotionally resonant and spiritually transcendent creative medium of all.
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