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Magic: The Gathering Drive to Work Podcast

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Magic: The Gathering Drive to Work Podcast

#1127: Same But Different

In this podcast, I talk about a concept I learned from my days in Hollywood and how I apply it to...

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#1128: Outlaws of Thunder Junction Play Design with Jadine Klomparens

In this podcast, I sit down with Outlaws of Thunder Junction Lead Play Designer Jadine Klomparens...

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#1125: Mercenaries

In honor of Outlaws of Thunder Junction, I did a card-by-card design podcast on cards with...

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#1126: Outlaws of Thunder Junction Set Design with Dave Humpherys

In this podcast, I sit down with Dave Humpherys, set design lead for Outlaws of Thunder Junction,...

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#1123: Every Set

Before I get into Outlaws of Thunder Junction, I see if I can name every non-core expansion set...

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#1124: Outlaws of Thunder Junction Vision Design

In this podcast, I talk about the early design of Outlaws of Thunder Junction.

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#1121: Top 20 Evergreen Mechanics, Part 1

During my MagicCon: Chicago talk where I listed my top 20 mechanics of all time, I also showed a...

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#1122: Top 20 Evergreen Mechanics, Part 2

During my MagicCon: Chicago talk where I listed my top 20 mechanics of all time, I also showed a...

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#1119: The Elephant in Boots Problem

In this podcast, I share what Magic R&D refers to as the "elephant in boots" problems and how we...

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#1120: The Early Days of Magic

In this podcast, I explain what it was like to play Magic in 1993.

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#1117: Top 20 Mechanics, Part 2

This is the second of a three-part series talking about the 20 best non-evergreen mechanics of...

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#1118: Top 20 Mechanics, Part 3

This is my third podcast in a three-part series talking about the 20 best non-evergreen mechanics...

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#1115: MagicCon: Chicago

In this podcast, I talk about my time at last weekend's MagicCon: Chicago.

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#1116: Top 20 Mechanics, Part 1

Recently at MagicCon: Chicago, I did a talk called "The 20 Best Mechanics of All Time," which you...

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#1113: Synergy

In this podcast, I talk about the importance of synergy in Magic design.

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#1114: Playtesting in 2024

Ten years ago, I released a podcast on playtesting, but a lot has changed. In this podcast, I...

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#1111: Puzzle Design

In this podcast, I talk about the basics of designing puzzles.

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#1112: Perfectionism

We spend a long time designing sets, constantly improving on every aspect possible. But how and...

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#1109: Murders at Karlov Manor Set Design with Andrew Brown

In this podcast, I sit down with Andrew Brown, co-lead set designer on Murders at Karlov Manor,...

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#1110: Early Advertising

In this podcast, I look back at the advertising of the first ten years of Magic.

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