Fleur & Chelsea Sciortino (Flabbergasted!, Mystified!) Interview: ep. 229
What if Jeeves and Wooster or Fawlty Towers had mysteries to solve? Craig talks with the...
01:27:37
Fleur & Chelsea Sciortino (Flabbergasted!, Mystified!) Interview: ep. 229
What if Jeeves and Wooster or Fawlty Towers had mysteries to solve? Craig talks with the...
01:27:37
Watt (Cloud Empress: Life & Death) Interview: ep. 228
How do you expand a Nausicaä-inspired RPG that leans even more into the genre? Enjoy this...
01:47:29
Ellinor DiLorenzo (Vaesen: Lost Mountain Saga) Interview: ep. 227
How does a first-time GM start a podcast that becomes the first campaign book for Free League's...
01:25:08
Nora Haynes & Iris Saintclaire (Perfect Draw! RPG) Interview: ep. 226
How do you capture the action and drama of toy anime like Yu-Gi-Oh!, Duel Masters, and CardFight!...
01:17:16
Kyle Tam (MORIAH) Interview: ep. 225
What would you sacrifice for the mercy of your god on the mountain? Listen as Craig talks with...
59:26
Mikey Hamm (Slugblaster, Two-Hand Path) Interview: ep. 224
Who are the only people dumb enough to ride into tridimensional portals to fight off dangers that...
01:51:33
Chris Spivey (Harlem Unbound, Haunted West) Interview: ep. 223
What happens when history is mixed with horror? Please enjoy my conversation with Chris Spivey...
01:38:30
Edoardo Buzzi (FEEL System, Pirates of the Stone Seas) Interview: ep. 222
What if the RPG you're about to play starts blank as you play the first scene? Please enjoy my...
01:19:13
Quintin Smith (Shut Up & Sit Down, Quinn's Quest) Interview: ep. 221
Step into the world of creativity and insight with Quintin Smith from the renowned Shut Up & Sit...
55:51
Matt Forbeck (Marvel Multiverse Role-Playing Game) Interview: ep. 220
What makes a game a MARVEL game? Craig talks with Matt Forbeck, the designer behind the Marvel...
02:04:09
Shep Shepperson (Gaia Complex, Rectify) Interview: ep. 219
Your cyberpunk needs more vampires, and Gaia Complex is getting bigger. Craig sits down with Shep...
01:28:22
Sean Nitner (Evil Hat Productions) Interview: ep. 218
How does Evil Hat decide which games to publish? What happens from design to print, and why can...
02:20:12
Craig does a retrospective on the podcast episodes and actual plays released from The Third Floor...
56:31
Connor Self (Pro DM, Red City, At Jenny's Request) Interview: ep. 216
Listen as Craig and Connor discuss what it means to be a professional DM. They talk about...
01:26:54
Ben Robbins (Microscope, In This World) Interview: ep. 215
Listen as Craig and Ben talk about his approach to making award-winning, innovative games like...
02:19:26
Luke Jordan (Grand Guignol, Harvest) Interview: ep. 214
Join Craig as he talks with Luke Jordan about his creative process and how it brought us the...
02:22:55
Barney Menzies (Don't Play This Game, Shiver) Inteview: ep. 212
Join us for an interview with game designer and publisher Barney Menzies, one-half of the minds...
01:03:11
Tim Denee (Deathmatch Island, Odyssey Aquatica) Interview: ep. 213
Craig talks with Tim Denee about his games Deathmatch Island, Odyssey Aquatica, and Blades...
01:29:19
Barney Menzies (Don't Play This Game, Shiver) Interview: ep. 212
Join us for an interview with game designer and publisher Barney Menzies, one-half of the minds...
01:04:11
Cezar Capacle (Note a Demon, Nexalis) Interview: ep. 211
Cezar Capacle is a Brazilian tabletop game designer currently based in Madeira Island. Since...
01:44:21
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