The Who, What, Why? Game Design Podcast

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The Who, What, Why? Game Design Podcast

Who, What, Why? S26.E04 :: Imagine the Components Were All 0's and 1's

Jason Lee, chief creative officer at Pixelmatic and creator of Infinite Fleet, joined me to talk...

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Who, What, Why? S26.E03 :: The High Priest Needs Your Devotion

Ed and Sam Stockton, designers and owners of BA Games, joined me to talk about their first game...

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Who, What, Why? S26.E02 :: Pass the Catch Up... Mechanics

Jonny, Ode, and Julian joined me for a discussion of a board game related topic: catch up...

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Who, What, Why? S26.E01 :: Design Group Tips and Tricks

Tony Tran and Emma Larkins, both designers and organizers of their own board game design groups,...

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Who, What, Why? S25.E10 :: Art from Japan with Roci

Roci, illustrator for Uchibacoya Games over in Japan, was kind enough to join me on the show to...

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Who What Why? Bonus #3 State of the Show

Dear listeners, this is a state of the show bonus episode. I lay out some of where I came from...

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Who, What, Why? S25.E09 :: Publishing Out of Taiwan with Tony Chen

Tony Chen, owner of Monsoon Publishing out of Taiwan, joined me to talk about publishing games....

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Who, What, Why? S25.E08 :: Long Games and Hard Pipes

Ryan Courtney, designer of Pipeline and Curious Cargo and fellow 2016 Gen Con Formal Ferret booth...

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Who, What, Why? S25.E07 :: What Inspires Us as Designers?

Sarah Sayle and John Vallerand joined me to talk about inspiration and what inspires us as...

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Who, What, Why? S25.E06 :: Game Design from Singapore

Daryl Chow, designer of games like Artemis Project, Remember Our Trip, and In Too Deep, joined me...

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Who, What, Why? S25.E05 :: Snap a Pic, Take a Vid, Hear a Chat

Tim Chuon, a photographer and videographer of board games, joined me to talk about how he started...

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Who, What, Why? S25.E04 :: But What If It's a Tiny Dragon?

RPGs have always been for kids and now even more so! Questlings RPG designed by Banana Chan and...

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Who, What, Why? S25.E03 :: This One Is In The Hole

Randy O'Connor, designer of Roll in One, joined me to talk about his dice game about golf. This...

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Who, What, Why? S25.E02 :: Lots of Knowledge Pac'd Into This One

Jonny Pac, designer of games like Fistful of Meeples, Coloma, and developer of the upcoming...

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Who, What, Why? S25.E01 :: Educating the Youth About Design

Deon Mixon, designer of the game Design Eye, joined me to talk about his game. He has a really...

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Who, What, Why? S24.E10 :: Tackling Real World Issues Through Design

Sarah Sayles, designer of Diamonds for Water, joined me to talk about her game. We focused on the...

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Who, What, Why? S24.E09 :: The One About Games Not Sucking

Chris Kirkman and Darrell Louder joined me to talk about playtesting. We focused on various best...

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Who, What, Why? S24.E08 :: Gravity & Games Have Something in Common

Aaron Wilson and Ian Zang, co-founders of Gravitation Games, joined me to talk about their new...

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Who, What, Why? S24.E07 :: Gimme the Rulebook!

Dustin Schwartz, rulebook editor extraordinaire, joined me to talk about editing rulebooks. We...

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Who, What, Why? S24.E06 :: Beware the Horrors, Beware Exploding Barrels

Juraj Bilic, designer of Machina Arcana, joined me to talk about the final chapter in his...

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