Who, What, Why? S26.E04 :: Imagine the Components Were All 0's and 1's
Jason Lee, chief creative officer at Pixelmatic and creator of Infinite Fleet, joined me to talk...
01:22:25
Who, What, Why? S26.E04 :: Imagine the Components Were All 0's and 1's
Jason Lee, chief creative officer at Pixelmatic and creator of Infinite Fleet, joined me to talk...
01:22:25
Who, What, Why? S26.E03 :: The High Priest Needs Your Devotion
Ed and Sam Stockton, designers and owners of BA Games, joined me to talk about their first game...
01:16:53
Who, What, Why? S26.E02 :: Pass the Catch Up... Mechanics
Jonny, Ode, and Julian joined me for a discussion of a board game related topic: catch up...
01:22:05
Who, What, Why? S26.E01 :: Design Group Tips and Tricks
Tony Tran and Emma Larkins, both designers and organizers of their own board game design groups,...
46:45
Who, What, Why? S25.E10 :: Art from Japan with Roci
Roci, illustrator for Uchibacoya Games over in Japan, was kind enough to join me on the show to...
14:15
Who What Why? Bonus #3 State of the Show
Dear listeners, this is a state of the show bonus episode. I lay out some of where I came from...
09:29
Who, What, Why? S25.E09 :: Publishing Out of Taiwan with Tony Chen
Tony Chen, owner of Monsoon Publishing out of Taiwan, joined me to talk about publishing games....
54:49
Who, What, Why? S25.E08 :: Long Games and Hard Pipes
Ryan Courtney, designer of Pipeline and Curious Cargo and fellow 2016 Gen Con Formal Ferret booth...
01:24:36
Who, What, Why? S25.E07 :: What Inspires Us as Designers?
Sarah Sayle and John Vallerand joined me to talk about inspiration and what inspires us as...
55:06
Who, What, Why? S25.E06 :: Game Design from Singapore
Daryl Chow, designer of games like Artemis Project, Remember Our Trip, and In Too Deep, joined me...
01:12:33
Who, What, Why? S25.E05 :: Snap a Pic, Take a Vid, Hear a Chat
Tim Chuon, a photographer and videographer of board games, joined me to talk about how he started...
42:41
Who, What, Why? S25.E04 :: But What If It's a Tiny Dragon?
RPGs have always been for kids and now even more so! Questlings RPG designed by Banana Chan and...
55:31
Who, What, Why? S25.E03 :: This One Is In The Hole
Randy O'Connor, designer of Roll in One, joined me to talk about his dice game about golf. This...
01:19:31
Who, What, Why? S25.E02 :: Lots of Knowledge Pac'd Into This One
Jonny Pac, designer of games like Fistful of Meeples, Coloma, and developer of the upcoming...
01:40:41
Who, What, Why? S25.E01 :: Educating the Youth About Design
Deon Mixon, designer of the game Design Eye, joined me to talk about his game. He has a really...
01:13:41
Who, What, Why? S24.E10 :: Tackling Real World Issues Through Design
Sarah Sayles, designer of Diamonds for Water, joined me to talk about her game. We focused on the...
01:05:32
Who, What, Why? S24.E09 :: The One About Games Not Sucking
Chris Kirkman and Darrell Louder joined me to talk about playtesting. We focused on various best...
01:04:13
Who, What, Why? S24.E08 :: Gravity & Games Have Something in Common
Aaron Wilson and Ian Zang, co-founders of Gravitation Games, joined me to talk about their new...
01:08:21
Who, What, Why? S24.E07 :: Gimme the Rulebook!
Dustin Schwartz, rulebook editor extraordinaire, joined me to talk about editing rulebooks. We...
01:34:49
Who, What, Why? S24.E06 :: Beware the Horrors, Beware Exploding Barrels
Juraj Bilic, designer of Machina Arcana, joined me to talk about the final chapter in his...
01:20:01
EP152 來去香港喝一杯:神秘代碼HK001 & Room30
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#46「この冬のお気に入りコーデ&ą
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“No, Chef” with Allison P. Davis
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So is duct tape - 23 April 2024
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